cc.Class({
    extends: cc.Component,

    properties: {
        
    },

    // use this for initialization
    onLoad: function () {
        
    cc.loader.loadRes("persist/prefab/plane_enemy", function (err, prefab) {
    var enemy = cc.instantiate(prefab);
    cc.director.getScene().addChild(newNode);
    enemy.setPostion(350, 400);
    });
    
    },

});
